<?xml version="1.0"?><?xml-stylesheet type="text/xsl" href="http://www.codeplex.com/rss.xsl"?><rss version="2.0"><channel><title>BostonXNA Wiki &amp; Documentation Rss Feed</title><link>http://www.codeplex.com/BostonXNA/Wiki/View.aspx?title=Home</link><description>BostonXNA Wiki Rss Description</description><item><title>Updated Wiki: Home</title><link>http://bostonxna.codeplex.com/Wiki/View.aspx?title=Home&amp;version=15</link><description>&lt;div class="wikidoc"&gt;&lt;h2&gt;Project Description&lt;/h2&gt;
This &amp;quot;project&amp;quot; is being used as a collaboration site for members of the BostonXNA user's group.&lt;br /&gt;
&lt;h2&gt;Gaining Access&lt;/h2&gt;
Send an e-mail requesting access or post in the &lt;a href="http://bostonxna.codeplex.com/Thread/View.aspx?ThreadId=54633" class="externalLink"&gt;Discussions forum&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt; and we'll get you added as a developer as soon as possible.&lt;br /&gt;&lt;br /&gt;
&lt;h2&gt;Current Projects&lt;/h2&gt;
&lt;a href="http://bostonxna.codeplex.com/Wiki/View.aspx?title=Trouble%20Towers"&gt;Trouble Towers&lt;/a&gt;&lt;br /&gt;Our first real attempt at developing a game. This game will be an FPS where our protagnist's main goal is to reach his office on the top floor and head back down to his date. &lt;br /&gt;&lt;br /&gt;&lt;a href="http://bostonxna.codeplex.com/Wiki/View.aspx?title=Boston%20XNA%20RPG"&gt;Boston XNA RPG&lt;/a&gt;&lt;br /&gt;This project delves into the realm of the RPG starter kit and aims to improve the base game as well as put together tutorials that can work as starting points for other RPG fans.&lt;/div&gt;</description><author>obsidian</author><pubDate>Mon, 27 Apr 2009 20:03:47 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Home 20090427080347P</guid></item><item><title>Updated Wiki: Home</title><link>http://bostonxna.codeplex.com/Wiki/View.aspx?title=Home&amp;version=14</link><description>&lt;div class="wikidoc"&gt;&lt;h2&gt;Project Description&lt;/h2&gt;
This &amp;quot;project&amp;quot; is being used as a collaboration site for members of the BostonXNA user's group.&lt;br /&gt;
&lt;h2&gt;Gaining Access&lt;/h2&gt;
Send an e-mail requesting access or post in the Discussions forum and we'll get you added as a developer as soon as possible.&lt;br /&gt;&lt;br /&gt;
&lt;h2&gt;Current Projects&lt;/h2&gt;
&lt;a href="http://bostonxna.codeplex.com/Wiki/View.aspx?title=Trouble%20Towers"&gt;Trouble Towers&lt;/a&gt;&lt;br /&gt;Our first real attempt at developing a game. This game will be an FPS where our protagnist's main goal is to reach his office on the top floor and head back down to his date. &lt;br /&gt;&lt;br /&gt;&lt;a href="http://bostonxna.codeplex.com/Wiki/View.aspx?title=Boston%20XNA%20RPG"&gt;Boston XNA RPG&lt;/a&gt;&lt;br /&gt;This project delves into the realm of the RPG starter kit and aims to improve the base game as well as put together tutorials that can work as starting points for other RPG fans.&lt;/div&gt;</description><author>obsidian</author><pubDate>Mon, 27 Apr 2009 19:56:04 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Home 20090427075604P</guid></item><item><title>Updated Wiki: Home</title><link>http://www.codeplex.com/BostonXNA/Wiki/View.aspx?title=Home&amp;version=13</link><description>&lt;div class="wikidoc"&gt;
&lt;h1&gt;
Trouble Towers
&lt;/h1&gt;&lt;h2&gt;
Project Description
&lt;/h2&gt;This &amp;quot;project&amp;quot; is being used as a collaboration site for members of the BostonXNA user's group.&lt;br /&gt;&lt;h2&gt;
Gaining Access
&lt;/h2&gt;Send me an e-mail requesting access and you will be given access to contribute to the code as a developer.&lt;br /&gt;&lt;h2&gt;
Design Topics
&lt;/h2&gt;&lt;a href="http://www.codeplex.com/BostonXNA/Wiki/View.aspx?title=Trouble%20Towers&amp;amp;referringTitle=Home"&gt;Trouble Towers&lt;/a&gt; is Boston XNA's first real attempt at developing a game.&lt;br /&gt;
&lt;/div&gt;</description><author>Markleford</author><pubDate>Sat, 24 Jan 2009 02:55:53 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Home 20090124025553A</guid></item><item><title>Updated Wiki: Menu Options</title><link>http://www.codeplex.com/BostonXNA/Wiki/View.aspx?title=Menu Options&amp;version=2</link><description>&lt;div class="wikidoc"&gt;
&lt;h1&gt;
Menu Options
&lt;/h1&gt;These are the options to be found in the main menu of Trouble Towers&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;Difficulty&lt;/li&gt;&lt;li&gt;Save/Load Game options&lt;/li&gt;&lt;li&gt;Mini-games&lt;/li&gt;&lt;ul&gt;
&lt;li&gt;Perhaps players may particularly enjoy the mini-games! In this case, procedurally-generated puzzles/challenged can be created on their own.&lt;/li&gt;
&lt;/ul&gt;
&lt;/ul&gt;
&lt;/div&gt;</description><author>Markleford</author><pubDate>Sat, 24 Jan 2009 00:16:45 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Menu Options 20090124121645A</guid></item><item><title>Updated Wiki: Story</title><link>http://www.codeplex.com/BostonXNA/Wiki/View.aspx?title=Story&amp;version=10</link><description>&lt;div class="wikidoc"&gt;
&lt;h1&gt;
Story
&lt;/h1&gt;YOU (&amp;quot;Noah&amp;quot;) are the owner and CEO of a seemingly normal cosmetics company. Unbeknownst to you, however, your Evil VP takes over research at night, creating military chemical weapons for the highest bidder.&lt;br /&gt; &lt;br /&gt;Evil VP lures you back to the office one night. You leave your girlfriend in the car out front (&amp;quot;I'll just be a minute...&amp;quot;). Upon reaching your office on the top floor, Evil VP serves you the ultimate &amp;quot;termination notice&amp;quot; over intercom, informing you that you're to be killed by his minions.&lt;br /&gt; &lt;br /&gt;You must now escape the building alive! With only your wits and improvised weapons at your disposal, you traverse a circuituous path, floor by by floor, while being chased by minions. Along the way, Evil VP taunts you over the intercom system, all the while &amp;quot;monologuing&amp;quot; you with the full exposition of how and why he's subverted your company for Nefarious Purposes.&lt;br /&gt; &lt;br /&gt;He also lets slip that he plans to release a chemical MegaWeapon on the city, making the citizens bend to his will. The only way you can stop this is to disable a console on each floor on the way down, so you must make sure to search every corner of the building for them.&lt;br /&gt; &lt;br /&gt;Of course, when you finally reach the first floor lobby, Evil VP is waiting for you... with your girlfriend held captive! Moreover, he's packing an extra punch for the final battle, thanks to his Evil Experiments...&lt;br /&gt;
&lt;/div&gt;</description><author>Markleford</author><pubDate>Sat, 24 Jan 2009 00:14:29 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Story 20090124121429A</guid></item><item><title>Updated Wiki: Story</title><link>http://www.codeplex.com/BostonXNA/Wiki/View.aspx?title=Story&amp;version=9</link><description>&lt;div class="wikidoc"&gt;
&lt;h1&gt;
Story
&lt;/h1&gt;YOU (&amp;quot;Noah&amp;quot;) are the owner and CEO of a seemingly normal cosmetics company (Name?). Unbeknownst to you, however, your Evil VP takes over research at night, creating military chemical weapons for the highest bidder.&lt;br /&gt; &lt;br /&gt;Evil VP lures you back to the office one night. You leave your girlfriend in the car out front (&amp;quot;I'll just be a minute...&amp;quot;). Upon reaching your office on the top floor, Evil VP serves you the ultimate &amp;quot;termination notice&amp;quot; over intercom, informing you that you're to be killed by his minions.&lt;br /&gt; &lt;br /&gt;You must now escape the building alive! With only your wits and improvised weapons at your disposal, you traverse a circuituous path, floor by by floor, while being chased by minions. Along the way, Evil VP taunts you over the intercom system, all the while &amp;quot;monologuing&amp;quot; you with the full exposition of how and why he's subverted your company for Nefarious Purposes.&lt;br /&gt; &lt;br /&gt;He also lets slip that he plans to release a chemical MegaWeapon on the city, making the citizens bend to his will. The only way you can stop this is to disable a console on each floor on the way down, so you must make sure to search every corner of the building for them.&lt;br /&gt; &lt;br /&gt;Of course, when you finally reach the first floor lobby, Evil VP is waiting for you... with your girlfriend held captive! Moreover, he's packing an extra punch for the final battle, thanks to his Evil Experiments...&lt;br /&gt;
&lt;/div&gt;</description><author>Markleford</author><pubDate>Sat, 24 Jan 2009 00:14:12 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Story 20090124121412A</guid></item><item><title>Updated Wiki: Home</title><link>http://www.codeplex.com/BostonXNA/Wiki/View.aspx?title=Home&amp;version=12</link><description>&lt;div class="wikidoc"&gt;
&lt;h1&gt;
Trouble Towers
&lt;/h1&gt;&lt;h2&gt;
Project Description
&lt;/h2&gt;This &amp;quot;project&amp;quot; is being used as a collaboration site for members of the BostonXNA user's group.&lt;br /&gt;&lt;h2&gt;
Gaining Access
&lt;/h2&gt;Send me an e-mail requesting access and you will be given access to contribute to the code as a developer.&lt;br /&gt;&lt;h2&gt;
Design Topics
&lt;/h2&gt;&lt;a href="http://www.codeplex.com/BostonXNA/Wiki/View.aspx?title=Trouble%20Towers&amp;amp;referringTitle=Home"&gt;Trouble Towers&lt;/a&gt; is Boston XNA's first real attempt at developing a game.&lt;br /&gt;
&lt;/div&gt;</description><author>Markleford</author><pubDate>Sat, 24 Jan 2009 00:13:32 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Home 20090124121332A</guid></item><item><title>Updated Wiki: Home</title><link>http://www.codeplex.com/BostonXNA/Wiki/View.aspx?title=Home&amp;version=11</link><description>&lt;div class="wikidoc"&gt;
&lt;h1&gt;
Trouble Towers
&lt;/h1&gt;&lt;h2&gt;
Project Description
&lt;/h2&gt;This &amp;quot;project&amp;quot; is being used as a collaboration site for members of the BostonXNA user's group.&lt;br /&gt;&lt;h2&gt;
Gaining Access
&lt;/h2&gt;Send me an e-mail requesting access and you will be given access to contribute to the code as a developer.&lt;br /&gt;&lt;h2&gt;
&lt;a href="http://www.codeplex.com/BostonXNA/Wiki/View.aspx?title=Trouble%20Towers&amp;amp;referringTitle=Home"&gt;Trouble Towers&lt;/a&gt;
&lt;/h2&gt;Our first real attempt at developing a game.  This game will be an FPS where our protagnist's main goal is to reach his office on the top floor and head back down to his date.&lt;br /&gt; &lt;br /&gt;
&lt;/div&gt;</description><author>Markleford</author><pubDate>Sat, 24 Jan 2009 00:11:33 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Home 20090124121133A</guid></item><item><title>Updated Wiki: Home</title><link>http://www.codeplex.com/BostonXNA/Wiki/View.aspx?title=Home&amp;version=10</link><description>&lt;div class="wikidoc"&gt;
&lt;h1&gt;
Trouble Towers
&lt;/h1&gt;!!Project Description&lt;br /&gt;This &amp;quot;project&amp;quot; is being used as a collaboration site for members of the BostonXNA user's group.&lt;br /&gt;!!Gaining Access&lt;br /&gt;Send me an e-mail requesting access and you will be given access to contribute to the code as a developer.&lt;br /&gt;!!&lt;a href="http://www.codeplex.com/BostonXNA/Wiki/View.aspx?title=Trouble%20Towers&amp;amp;referringTitle=Home"&gt;Trouble Towers&lt;/a&gt;&lt;br /&gt;Our first real attempt at developing a game.  This game will be an FPS where our protagnist's main goal is to reach his office on the top floor and head back down to his date.&lt;br /&gt; &lt;br /&gt;&lt;u&gt;Initial ideas&lt;/u&gt;&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;3D interior/FPS&lt;/li&gt;&lt;li&gt;Protagonist's name is Noah&lt;/li&gt;&lt;li&gt;Cosmetic test rabbits will be an enemy....  Look at the bones!!!!&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;</description><author>Markleford</author><pubDate>Sat, 24 Jan 2009 00:11:04 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Home 20090124121104A</guid></item><item><title>Updated Wiki: Trouble Towers</title><link>http://www.codeplex.com/BostonXNA/Wiki/View.aspx?title=Trouble Towers&amp;version=8</link><description>&lt;div class="wikidoc"&gt;
&lt;h1&gt;
Trouble Towers Design
&lt;/h1&gt;These are your main topics that describe the design of the Trouble Towers game.&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;&lt;a href="http://www.codeplex.com/BostonXNA/Wiki/View.aspx?title=Story&amp;amp;referringTitle=Trouble%20Towers"&gt;Story&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.codeplex.com/BostonXNA/Wiki/View.aspx?title=Objectives&amp;amp;referringTitle=Trouble%20Towers"&gt;Objectives&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.codeplex.com/BostonXNA/Wiki/View.aspx?title=Game%20Mechanics&amp;amp;referringTitle=Trouble%20Towers"&gt;Game Mechanics&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.codeplex.com/BostonXNA/Wiki/View.aspx?title=Monsters&amp;amp;referringTitle=Trouble%20Towers"&gt;Monsters&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.codeplex.com/BostonXNA/Wiki/View.aspx?title=Weapons&amp;amp;referringTitle=Trouble%20Towers"&gt;Weapons&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.codeplex.com/BostonXNA/Wiki/View.aspx?title=Levels&amp;amp;referringTitle=Trouble%20Towers"&gt;Levels&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.codeplex.com/BostonXNA/Wiki/View.aspx?title=Art%20Assets&amp;amp;referringTitle=Trouble%20Towers"&gt;Art Assets&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.codeplex.com/BostonXNA/Wiki/View.aspx?title=HUD%20Elements&amp;amp;referringTitle=Trouble%20Towers"&gt;HUD Elements&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.codeplex.com/BostonXNA/Wiki/View.aspx?title=Menu%20Options&amp;amp;referringTitle=Trouble%20Towers"&gt;Menu Options&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;</description><author>Markleford</author><pubDate>Sat, 24 Jan 2009 00:09:21 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Trouble Towers 20090124120921A</guid></item><item><title>Updated Wiki: Trouble Towers</title><link>http://www.codeplex.com/BostonXNA/Wiki/View.aspx?title=Trouble Towers&amp;version=7</link><description>&lt;div class="wikidoc"&gt;
&lt;h1&gt;
Trouble Towers Topics
&lt;/h1&gt;These are your main topics that describe the design of the Trouble Towers game.&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;&lt;a href="http://www.codeplex.com/BostonXNA/Wiki/View.aspx?title=Story&amp;amp;referringTitle=Trouble%20Towers"&gt;Story&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.codeplex.com/BostonXNA/Wiki/View.aspx?title=Objectives&amp;amp;referringTitle=Trouble%20Towers"&gt;Objectives&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.codeplex.com/BostonXNA/Wiki/View.aspx?title=Game%20Mechanics&amp;amp;referringTitle=Trouble%20Towers"&gt;Game Mechanics&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.codeplex.com/BostonXNA/Wiki/View.aspx?title=Monsters&amp;amp;referringTitle=Trouble%20Towers"&gt;Monsters&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.codeplex.com/BostonXNA/Wiki/View.aspx?title=Weapons&amp;amp;referringTitle=Trouble%20Towers"&gt;Weapons&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.codeplex.com/BostonXNA/Wiki/View.aspx?title=Levels&amp;amp;referringTitle=Trouble%20Towers"&gt;Levels&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.codeplex.com/BostonXNA/Wiki/View.aspx?title=Art%20Assets&amp;amp;referringTitle=Trouble%20Towers"&gt;Art Assets&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.codeplex.com/BostonXNA/Wiki/View.aspx?title=HUD%20Elements&amp;amp;referringTitle=Trouble%20Towers"&gt;HUD Elements&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.codeplex.com/BostonXNA/Wiki/View.aspx?title=Menu%20Options&amp;amp;referringTitle=Trouble%20Towers"&gt;Menu Options&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;</description><author>Markleford</author><pubDate>Sat, 24 Jan 2009 00:09:01 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Trouble Towers 20090124120901A</guid></item><item><title>Updated Wiki: Trouble Towers</title><link>http://www.codeplex.com/BostonXNA/Wiki/View.aspx?title=Trouble Towers&amp;version=6</link><description>&lt;div class="wikidoc"&gt;
&lt;h1&gt;
Trouble Towers Topics
&lt;/h1&gt;These are your main topics that describe the design of the Trouble Towers game.&lt;br /&gt;&lt;a href="http://www.codeplex.com/BostonXNA/Wiki/View.aspx?title=Story&amp;amp;referringTitle=Trouble%20Towers"&gt;Story&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.codeplex.com/BostonXNA/Wiki/View.aspx?title=Objectives&amp;amp;referringTitle=Trouble%20Towers"&gt;Objectives&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.codeplex.com/BostonXNA/Wiki/View.aspx?title=Game%20Mechanics&amp;amp;referringTitle=Trouble%20Towers"&gt;Game Mechanics&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.codeplex.com/BostonXNA/Wiki/View.aspx?title=Monsters&amp;amp;referringTitle=Trouble%20Towers"&gt;Monsters&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.codeplex.com/BostonXNA/Wiki/View.aspx?title=Weapons&amp;amp;referringTitle=Trouble%20Towers"&gt;Weapons&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.codeplex.com/BostonXNA/Wiki/View.aspx?title=Levels&amp;amp;referringTitle=Trouble%20Towers"&gt;Levels&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.codeplex.com/BostonXNA/Wiki/View.aspx?title=Art%20Assets&amp;amp;referringTitle=Trouble%20Towers"&gt;Art Assets&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.codeplex.com/BostonXNA/Wiki/View.aspx?title=HUD%20Elements&amp;amp;referringTitle=Trouble%20Towers"&gt;HUD Elements&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.codeplex.com/BostonXNA/Wiki/View.aspx?title=Menu%20Options&amp;amp;referringTitle=Trouble%20Towers"&gt;Menu Options&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;</description><author>Markleford</author><pubDate>Sat, 24 Jan 2009 00:08:37 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Trouble Towers 20090124120837A</guid></item><item><title>Updated Wiki: Menu Options</title><link>http://www.codeplex.com/BostonXNA/Wiki/View.aspx?title=Menu Options&amp;version=1</link><description>&lt;div class="wikidoc"&gt;
&lt;h1&gt;
Menu Options
&lt;/h1&gt;These are the options to be found in the main menu of Trouble Towers&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;Difficulty&lt;/li&gt;&lt;li&gt;Mini-games&lt;/li&gt;&lt;ul&gt;
&lt;li&gt;Perhaps players may particularly enjoy the mini-games! In this case, procedurally-generated puzzles/challenged can be created on their own.&lt;/li&gt;
&lt;/ul&gt;
&lt;/ul&gt;
&lt;/div&gt;</description><author>Markleford</author><pubDate>Sat, 24 Jan 2009 00:07:32 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Menu Options 20090124120732A</guid></item><item><title>Updated Wiki: HUD Elements</title><link>http://www.codeplex.com/BostonXNA/Wiki/View.aspx?title=HUD Elements&amp;version=3</link><description>&lt;div class="wikidoc"&gt;
&lt;h1&gt;
HUD Elements
&lt;/h1&gt;These are the elements to be utilized in the HUD of Trouble Towers gameplay.&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;Health&lt;/li&gt;&lt;li&gt;Ammo&lt;/li&gt;&lt;li&gt;&amp;quot;Talking Head&amp;quot;: Evil VP intercomm&lt;/li&gt;&lt;li&gt;Mini-map&lt;/li&gt;&lt;li&gt;Timers&lt;/li&gt;&lt;li&gt;Inventory screen&lt;/li&gt;&lt;li&gt;Objective/goal&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;</description><author>Markleford</author><pubDate>Sat, 24 Jan 2009 00:05:43 GMT</pubDate><guid isPermaLink="false">Updated Wiki: HUD Elements 20090124120543A</guid></item><item><title>Updated Wiki: Art Assets</title><link>http://www.codeplex.com/BostonXNA/Wiki/View.aspx?title=Art Assets&amp;version=5</link><description>&lt;div class="wikidoc"&gt;
&lt;h1&gt;
Art Assets
&lt;/h1&gt;These are the art assets required by Trouble Towers.&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;Office furniture&lt;/li&gt;&lt;li&gt;Utensils&lt;/li&gt;&lt;li&gt;Food - Fridges, vending machines, coffee machine&lt;/li&gt;&lt;li&gt;Paintings/Photos/Posters&lt;/li&gt;&lt;li&gt;Wall decoration&lt;/li&gt;&lt;li&gt;Plants&lt;/li&gt;&lt;li&gt;Whiteboard&lt;/li&gt;&lt;li&gt;Light fixtures&lt;/li&gt;&lt;li&gt;Desk lamps&lt;/li&gt;&lt;li&gt;Computers, printers, copiers&lt;/li&gt;&lt;li&gt;Office supplies - Red Swingline stapler!&lt;/li&gt;&lt;li&gt;Cages&lt;/li&gt;&lt;li&gt;Floor textures&lt;/li&gt;&lt;li&gt;Ceiling tile texture (flickering fluorescent lights?)&lt;/li&gt;&lt;li&gt;Lab components&lt;/li&gt;&lt;ul&gt;
&lt;li&gt;Beakers&lt;/li&gt;&lt;li&gt;Safety goggles&lt;/li&gt;&lt;li&gt;Lab coats&lt;/li&gt;
&lt;/ul&gt;&lt;li&gt;First Aid kit&lt;/li&gt;&lt;li&gt;Lab Machines&lt;/li&gt;&lt;li&gt;HVAC Equipment&lt;/li&gt;&lt;li&gt;Ducts&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;</description><author>Markleford</author><pubDate>Sat, 24 Jan 2009 00:04:20 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Art Assets 20090124120420A</guid></item><item><title>Updated Wiki: Art Assets</title><link>http://www.codeplex.com/BostonXNA/Wiki/View.aspx?title=Art Assets&amp;version=4</link><description>&lt;div class="wikidoc"&gt;
&lt;h1&gt;
Art Assets
&lt;/h1&gt;These are the art assets required by Trouble Towers.&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;Office furniture&lt;/li&gt;&lt;li&gt;Utensils&lt;/li&gt;&lt;li&gt;Food - Fridges, vending machines, coffee machine&lt;/li&gt;&lt;li&gt;Paintings/Photos/Posters&lt;/li&gt;&lt;li&gt;Wall decoration&lt;/li&gt;&lt;li&gt;Plants&lt;/li&gt;&lt;li&gt;Whiteboard&lt;/li&gt;&lt;li&gt;Light fixtures&lt;/li&gt;&lt;li&gt;Desk lamps&lt;/li&gt;&lt;li&gt;Computers, printers, copiers&lt;/li&gt;&lt;li&gt;Office supplies - Swingline stapler!&lt;/li&gt;&lt;li&gt;Cages&lt;/li&gt;&lt;li&gt;Floor textures&lt;/li&gt;&lt;li&gt;Ceiling tile texture (flickering fluorescent lights?)&lt;/li&gt;&lt;li&gt;Lab components&lt;/li&gt;&lt;ul&gt;
&lt;li&gt;Beakers&lt;/li&gt;&lt;li&gt;Safety goggles&lt;/li&gt;&lt;li&gt;Lab coats&lt;/li&gt;
&lt;/ul&gt;&lt;li&gt;First Aid kit&lt;/li&gt;&lt;li&gt;Lab Machines&lt;/li&gt;&lt;li&gt;HVAC Equipment&lt;/li&gt;&lt;li&gt;Ducts&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;</description><author>Markleford</author><pubDate>Sat, 24 Jan 2009 00:03:46 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Art Assets 20090124120346A</guid></item><item><title>Updated Wiki: Levels</title><link>http://www.codeplex.com/BostonXNA/Wiki/View.aspx?title=Levels&amp;version=2</link><description>&lt;div class="wikidoc"&gt;
&lt;h1&gt;
Levels
&lt;/h1&gt;These are the types/classes of levels to be found in Trouble Towers.&lt;br /&gt;&lt;h2&gt;
First Floor/Entrance/Lobby
&lt;/h2&gt;&lt;h2&gt;
Roof
&lt;/h2&gt;&lt;h2&gt;
Offices
&lt;/h2&gt;&lt;h2&gt;
Cubicles
&lt;/h2&gt;&lt;h2&gt;
Production/Manufacturing
&lt;/h2&gt;&lt;h2&gt;
Cafeteria
&lt;/h2&gt;&lt;h2&gt;
Research Labs
&lt;/h2&gt;&lt;ul&gt;
&lt;li&gt;Animal Pen&lt;/li&gt;&lt;li&gt;Cold storage&lt;/li&gt;
&lt;/ul&gt;&lt;h2&gt;
Security Stations
&lt;/h2&gt;&lt;ul&gt;
&lt;li&gt;Control consoles (EAGLE)&lt;/li&gt;&lt;li&gt;Ammo? Weapons?&lt;/li&gt;
&lt;/ul&gt;&lt;h2&gt;
Stairs/Elevators
&lt;/h2&gt;&lt;h2&gt;
Basement?
&lt;/h2&gt;&lt;ul&gt;
&lt;li&gt;Machine Room (LOUD!)&lt;/li&gt;&lt;li&gt;Utility Access: power, water, furnace&lt;/li&gt;
&lt;/ul&gt;&lt;h2&gt;
Bathrooms
&lt;/h2&gt;&lt;h2&gt;
Auditorium
&lt;/h2&gt;
&lt;/div&gt;</description><author>Markleford</author><pubDate>Sat, 24 Jan 2009 00:02:07 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Levels 20090124120207A</guid></item><item><title>Updated Wiki: Weapons</title><link>http://www.codeplex.com/BostonXNA/Wiki/View.aspx?title=Weapons&amp;version=2</link><description>&lt;div class="wikidoc"&gt;
&lt;h1&gt;
Weapons
&lt;/h1&gt;These are the weapons to be be found in Trouble Towers&lt;br /&gt;&lt;h2&gt;
Melee
&lt;/h2&gt;&lt;ul&gt;
&lt;li&gt;Fist&lt;/li&gt;&lt;li&gt;Mop&lt;/li&gt;&lt;li&gt;Fire axe&lt;/li&gt;
&lt;/ul&gt;&lt;h2&gt;
Bucket/Sprays/Chemicals
&lt;/h2&gt;&lt;ul&gt;
&lt;li&gt;Acid&lt;/li&gt;&lt;li&gt;Liquid Nitrogen&lt;/li&gt;
&lt;/ul&gt;&lt;h2&gt;
Fire Extinguisher
&lt;/h2&gt;&lt;h2&gt;
Security guard weapons
&lt;/h2&gt;&lt;ul&gt;
&lt;li&gt;Baton&lt;/li&gt;&lt;li&gt;Taser&lt;/li&gt;&lt;li&gt;Pistol&lt;/li&gt;
&lt;/ul&gt;&lt;h2&gt;
Aerosol Canisters
&lt;/h2&gt;&lt;ul&gt;
&lt;li&gt;Flamethrower&lt;/li&gt;&lt;li&gt;Smokescreen&lt;/li&gt;&lt;li&gt;Grenade&lt;/li&gt;
&lt;/ul&gt;&lt;h2&gt;
Canister Vacuum
&lt;/h2&gt;&lt;ul&gt;
&lt;li&gt;Launched found projectiles&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;</description><author>Markleford</author><pubDate>Sat, 24 Jan 2009 00:00:13 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Weapons 20090124120013A</guid></item><item><title>Updated Wiki: Monsters</title><link>http://www.codeplex.com/BostonXNA/Wiki/View.aspx?title=Monsters&amp;version=5</link><description>&lt;div class="wikidoc"&gt;
&lt;h1&gt;
Monsters
&lt;/h1&gt;These are the enemies to be encountered in Trouble Towers.&lt;br /&gt;&lt;h2&gt;
Evil VP
&lt;/h2&gt;&lt;ul&gt;
&lt;li&gt;Lured you to Troubled Towers&lt;/li&gt;&lt;li&gt;Taunts you via intercom&lt;/li&gt;&lt;li&gt;Gives exposition over intercom&lt;/li&gt;&lt;li&gt;&amp;quot;Hostile Takeover!&amp;quot; &amp;quot;Termination Notice!&amp;quot;&lt;/li&gt;&lt;li&gt;&amp;quot;Powers-up&amp;quot; to act as &amp;quot;Final Boss&amp;quot; on first floor&lt;/li&gt;
&lt;/ul&gt;&lt;h2&gt;
Robots
&lt;/h2&gt;&lt;ul&gt;
&lt;li&gt;Industrial/Manufacturing&lt;/li&gt;&lt;li&gt;Security&lt;/li&gt;&lt;li&gt;Military toward last stages?&lt;/li&gt;
&lt;/ul&gt;&lt;h2&gt;
Evil/Mutant Employees
&lt;/h2&gt;&lt;ul&gt;
&lt;li&gt;Janitor&lt;/li&gt;&lt;li&gt;Security Guards&lt;/li&gt;&lt;li&gt;Soldiers/spies toward last stages?&lt;/li&gt;&lt;li&gt;Evil VP &amp;quot;Final Boss&amp;quot;&lt;/li&gt;
&lt;/ul&gt;&lt;h2&gt;
Test Animals
&lt;/h2&gt;&lt;ul&gt;
&lt;li&gt;Rabbits (&amp;quot;Look at the bones!&amp;quot;)&lt;/li&gt;&lt;li&gt;Monkeys&lt;/li&gt;&lt;li&gt;Pigs&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;</description><author>Markleford</author><pubDate>Fri, 23 Jan 2009 23:58:39 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Monsters 20090123115839P</guid></item><item><title>Updated Wiki: Monsters</title><link>http://www.codeplex.com/BostonXNA/Wiki/View.aspx?title=Monsters&amp;version=4</link><description>&lt;div class="wikidoc"&gt;
&lt;h1&gt;
Monsters
&lt;/h1&gt;These are the enemies to be encountered in Trouble Towers.&lt;br /&gt;&lt;h2&gt;
Evil VP
&lt;/h2&gt;&lt;ul&gt;
&lt;li&gt;Lured you to Troubled Towers&lt;/li&gt;&lt;li&gt;Taunts you via intercom&lt;/li&gt;&lt;li&gt;Gives exposition over intercom&lt;/li&gt;&lt;li&gt;&amp;quot;Hostile Takeover!&amp;quot; &amp;quot;Termination Notice!&amp;quot;&lt;/li&gt;&lt;li&gt;&amp;quot;Powers-up&amp;quot; to act as &amp;quot;Final Boss&amp;quot; on first floor&lt;/li&gt;
&lt;/ul&gt;&lt;h2&gt;
Robots
&lt;/h2&gt;&lt;ul&gt;
&lt;li&gt;Industrial/Manufacturing&lt;/li&gt;&lt;li&gt;Security&lt;/li&gt;&lt;li&gt;Military toward last stages?&lt;/li&gt;
&lt;/ul&gt;&lt;h2&gt;
Evil/Mutant Employees
&lt;/h2&gt;&lt;ul&gt;
&lt;li&gt;Janitor&lt;/li&gt;&lt;li&gt;Security Guards&lt;/li&gt;&lt;li&gt;Soldiers/spies toward last stages?&lt;/li&gt;&lt;li&gt;Evil VP &amp;quot;Final Boss&amp;quot;&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;</description><author>Markleford</author><pubDate>Fri, 23 Jan 2009 23:57:47 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Monsters 20090123115747P</guid></item></channel></rss>