<?xml version="1.0"?><?xml-stylesheet type="text/xsl" href="http://www.codeplex.com/rss.xsl"?><rss version="2.0"><channel><title>BostonXNA Forum Rss Feed</title><link>http://www.codeplex.com/BostonXNA/Thread/List.aspx</link><description>BostonXNA Forum Rss Description</description><item><title>New Post: Project Access</title><link>http://bostonxna.codeplex.com/Thread/View.aspx?ThreadId=54633</link><description>&lt;div style="line-height: normal;"&gt;Please post to this thread if you would like to be granted developer access to this project.
&lt;/div&gt;</description><author>obsidian</author><pubDate>Mon, 27 Apr 2009 20:01:18 GMT</pubDate><guid isPermaLink="false">New Post: Project Access 20090427080118P</guid></item><item><title>New Post: Splitting off Boston XNA RPG</title><link>http://bostonxna.codeplex.com/Thread/View.aspx?ThreadId=54627</link><description>&lt;div style="line-height: normal;"&gt;I'm thinking of splitting off the RPG code to its own project site and keeping this one as the primary repository for the Trouble Towers project so we don't have to download both projects from this single location.   I'll probably create a new codeplex project for the RPG and then remove the code from this repository after the next meeting.  Anyone thinking otherwise, please post ot this thread.
&lt;/div&gt;</description><author>obsidian</author><pubDate>Mon, 27 Apr 2009 19:04:10 GMT</pubDate><guid isPermaLink="false">New Post: Splitting off Boston XNA RPG 20090427070410P</guid></item><item><title>New Post: 3D model format?</title><link>http://www.codeplex.com/BostonXNA/Thread/View.aspx?ThreadId=38398</link><description>&lt;div style="line-height: normal;"&gt;I liked it so much I downloaded it and converted it to the xsi/mod tool format :)&lt;br&gt;
&lt;br&gt;
but I'm having a problem getting it to render the textures when I put it in an xna game app but it renders perfectly fine in the mod tool.&lt;br&gt;
&lt;br&gt;
I've checked to make sure the textures are in the right directories and referenced properly also and everything looks perfect.&lt;br&gt;
I think I'm also going to look into turning this into a shader based model as opposed to straight tga/png textures. ( granted this statement may be totally wrong as I'm still learning XSI )&lt;br&gt;
&lt;br&gt;
&lt;/div&gt;</description><author>blackpanther</author><pubDate>Mon, 27 Oct 2008 15:13:13 GMT</pubDate><guid isPermaLink="false">New Post: 3D model format? 20081027031313P</guid></item><item><title>New Post: 3D model format?</title><link>http://www.codeplex.com/BostonXNA/Thread/View.aspx?ThreadId=38398</link><description>&lt;div style="line-height: normal;"&gt;Hasn't been discussed, but it would probably be best to stick with the tool that Mike was handing out at the meeting.&lt;br&gt;
&lt;br&gt;
In related news, how's this for the car?&lt;br&gt;
&lt;img alt="" src="http://files.turbosquid.com/Preview/Content_on_8_19_2005_07_21_32/Free_ver_05.jpg2f5f7cdc-538e-4b56-9353-34ce3c27ab0dLarge.jpg"&gt;&lt;br&gt;
&lt;br&gt;
I found this over on Turbo Squid(&lt;a href="http://www.turbosquid.com/FullPreview/Index.cfm/ID/273235"&gt;http://www.turbosquid.com/FullPreview/Index.cfm/ID/273235&lt;/a&gt;) and the best part is it is free! 
&lt;/div&gt;</description><author>obsidian</author><pubDate>Sat, 25 Oct 2008 16:39:04 GMT</pubDate><guid isPermaLink="false">New Post: 3D model format? 20081025043904P</guid></item><item><title>New Post: 3D model format?</title><link>http://www.codeplex.com/BostonXNA/Thread/View.aspx?ThreadId=38398</link><description>&lt;div style="line-height: normal;"&gt;Have we discussed what format we want our 3D models to be in (FBX, X, XSI, OBJ, etc)&lt;br&gt;
.X and .FBX are supported by the xna framework natively and .XSI is supported if were using Softimage's xna pipeline dll's and game studio addin with mod tool.&lt;br&gt;
&lt;/div&gt;</description><author>blackpanther</author><pubDate>Fri, 24 Oct 2008 02:25:28 GMT</pubDate><guid isPermaLink="false">New Post: 3D model format? 20081024022528A</guid></item></channel></rss>